

Poppy Crum
Poppy Crum's research delves into the intricate relationship between technology and the human brain, with a particular focus on immersive environments and gaming. As an adjunct professor at Stanford University's Department of Music, she brings a unique interdisciplinary approach to her work, blending her expertise in neuroscience, psychology, and music. In her role as Chief Scientist at Dolby Laboratories, Poppy leads the integration of neuroscience into the development of cutting-edge algorithms and technologies, driving innovation in the field. Her academic journey is as diverse as her research interests. Poppy earned her Ph.D. in Neuroscience/Psychology from the University of California, Berkeley, where she explored the nuances of neuroplasticity and its implications for technology interaction. She also holds an M.A. in Experimental Psychology from McGill University, which provided her with a solid foundation in the scientific study of human behavior and cognition. Additionally, her B.Mus. in Violin Performance with honors from the University of Iowa reflects her deep appreciation for the arts and its intersection with science. Poppy's work is characterized by a commitment to understanding how emerging technologies can be harnessed to enhance human capabilities and experiences. Her research is particularly focused on the feedback potential of these technologies, investigating how they can be designed to adapt to and enhance neuroplasticity. Through her leadership at Dolby Laboratories, she is at the forefront of developing strategies that leverage scientific insights to create more immersive and responsive technological environments. In addition to her academic and professional pursuits, Poppy is a sought-after speaker and thought leader in the fields of neuroscience and technology. Her contributions to the understanding of how technology can influence and augment human perception and cognition have made her a prominent figure in both academic and industry circles. Her work continues to inspire new ways of thinking about the possibilities of technology in shaping the future of human interaction and experience.